MCP for Blender
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Building a walking robot spider from one prompt with MCP for Blender

Muska designed a mechanical spider with image models, then gave Claude Opus 5.5 one long prompt and a concept sheet. Through MCP for Blender, Claude modelled, painted, rigged, animated and lit the robot in about an hour, and moved the viewport camera for the timelapse as it worked. It got there on the first attempt.

The timelapse. Claude built the spider and moved the viewport; Muska cut out the waits. Watch on YouTube

More experiments on Muska's channel

Watch the other builds on YouTube, and read the full prompt behind this one.

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Muska has used 3D software since 1998, and now posts experiments with Claude and MCP for Blender on YouTube. Each video is a timelapse of Claude building something in Blender.

This one is a mechanical spider: four armoured walking legs, two smaller manipulators at the front and an orange sensor eye. It's a mech, not a real spider, which is why it has six legs. Claude Opus 5.5 got one prompt, a hero image and a concept sheet. It modelled, painted, rigged, animated and lit the robot, then set up a final shot of it walking out of frame.

Claude ran at medium effort on the Pro plan. The build took a little over an hour, about one full session of usage, and it was the first attempt.

1
prompt, with a hero image and a concept sheet
~1 h
of Claude working, one full Pro session
21
build steps, from blocking to the final shot
1st
attempt, with no corrections

Below is the process Muska uses, from the first ideas in Midjourney to the final render.

Eight steps, three before Blender opens

Muska splits the workflow into eight steps and made a short that walks through them.

StepToolsWhat comes out
1. ExploreMidjourneyMany ideas, one direction picked
2. RefineGPT Image 2.5, Nano BananaA cleaner render with coherent details
3. Concept sheetGPT Image 2.5, Nano Banana, Affinity PhotoEvery angle and the key details on one board
4. ConnectMCP for BlenderClaude Opus 5.5 driving Blender
5. PromptChatGPTGeometry, fidelity, progression, viewport, materials, lighting
6. BuildClaude Opus 5.5Model, materials, rig, walk cycle, lighting
7. IterateYou and ClaudeFeedback, even mid-build
8. RenderBlenderThe final shot
Muska's tutorial short. Opus 5.5 made this video too.

Settle the design before Blender opens

Midjourney gives great ideas but confused designs, Muska says. So it only does the exploring: many directions, one picked.

The pick goes to GPT Image or Nano Banana to clean up the render, so every detail is precise, coherent and looks like it would work. On the leg joint below, Midjourney's blur of shell and shadow comes back as a bearing with a lit ring and a piston under it.

The Midjourney concept Muska picked: an orange and black robot spider with curved armoured legs on a warm studio floorExplore · Midjourney
The refined hero image: the same spider with crisper panels, ringed joints, pistons and glowing sensor opticsRefine · GPT Image
The Midjourney pick, and the refined hero image Claude worked from.
Close-up of a leg joint in the Midjourney image, where the joint blurs into the shell
The same leg joint after refining in GPT Image, with a clear bearing, a glowing ring and a piston below
The same leg joint, before and after refining.

Then the image models make a presentation board with the robot from every side. Muska takes the best result for each view and detail and lays them out on one sheet in Affinity Photo. It's basic editing, but it gives Claude views that agree with each other, plus close-ups of the parts that matter most.

Concept sheet titled Arachnid exploration robot: a large three-quarter hero view, top, side, front, rear three-quarter and low-angle views, a colour swatch, and close-ups of the sensor cluster, leg joint, front manipulators, underside, foot and rear body
The concept sheet: a hero view, five more angles, the colour palette and six detail crops.

One prompt that says how it's built

Muska wrote the prompt with help from ChatGPT. The short sums up the idea: don't just describe it, describe how it's built.

It starts with fidelity. Claude has to recreate the reference as faithfully as possible, keep its proportions and silhouette, and not "redesign it into a generic spider robot". Then it sets two goals, and calls them equally important:

Create a highly detailed and polished Blender model and final animation. Make the viewport recording visually beautiful and satisfying for an OBS-recorded YouTube video.

The rest covers how to get there. A build order of 21 steps, from the main body blocking to the final animation. The stages every major part goes through: primitive, proportion refinement, hard-surface operations, bevels and booleans, placement, a close-up inspection and a beauty orbit. Materials by surface, from satin orange armour to brushed metal pistons and rubber feet. Lighting by light: key, fill, rim and overhead area lights in a clean studio, with no environment, props or outdoor HDRI. And a walk that should feel engineered and slightly heavy, like a robotic platform rather than a biological spider.

It runs to about 1,700 words. The full prompt is in Muska's doc.

Claude builds it in order, and labels each step

Claude followed the 21 steps in order. It also drew a build log into the corner of the viewport: the step, how far along the whole build is, and the operations in that step. The timelapse explains itself.

Step 01 in Blender: a grey sphere for the body with simple blocked-in legs and a small head01 Main body blocking
Step 02: the body sphere split into shell panels, with wireframe legs and head around it02 Shell panels and black stripe
Step 06: the first walking leg attached to the paneled body, next to the round sensor head06 First walking leg
Step 12: the full grey model with layered armour plates, a turbine-like side housing and curved legs12 Secondary paneling
Four of the 21 steps, with Claude's build log bottom left. Click any image to enlarge.
StepsWhat Claude builtFrom its build log
01–05Body blocking, shell panels and the black stripe, side housings, the sensor head, the underbodysphere patches > solidify > bevel
06–08One walking leg, then the other three, then the front manipulatorsinstance > radial array around the chassis
09–11Joints, pistons and feetbarrel > rod > trunnion pins (tracked both ways)
12–15Armour plates, vents, cables and fastenerscorrugated conduits > service loops
16–17Materials in five passes, then the emissive lightsamber LED, diffused lens > power-up
18–19Rig and walk cyclearmature > 3-DOF IK legs > FK manipulators
20–21Studio lighting and the final shotbloom on emissives > AgX > beauty pass

The legs show the prompt's stages at work. Claude built and refined one walking leg first: hip, femur, then the crescent shell's surface, thickness and bevel. Only then did it instance the leg around the chassis. The pistons came with trunnion pins at both ends, so they could follow the legs once the rig moved them.

Materials, one pass at a time

The prompt asks for materials to arrive step by step, not all at once. Claude started from clay and added the dark mechanics (gunmetal, rubber, grilles), then the orange armour as a satin painted composite, the black stripe and inserts as matte anodised aluminium, brushed titanium and steel, coated-glass optics, and last the amber LEDs.

The spider in light clay with only the dark mechanical parts shadedDark mechanics
The spider with orange armour applied over the clay bodyOrange armour
Close-up of the front of the spider with black optics in the sensor head between the orange front legsOptics
Three of the material passes.

A rig that walks like a machine

The legs got three-degree-of-freedom IK and the manipulators got FK. Claude tested the rig with the feet locked by IK, checking the suspension and the piston travel, before animating anything.

The walk cycle starts with a power-up and a little anticipation, then a diagonal gait. The feet stay planted, the pistons travel and the hoses respond. That's what the prompt asked for, along with a list of things to avoid: foot sliding, clipping, impossible joint rotation and unstable weight shifts.

Step 18 in Blender: the orange spider with grey armature bones showing through each leg and the body
Step 18, the rig test, with the bones showing through the armour.

The viewport is the camera

Half the prompt is about the recording. It asks Claude to treat the viewport like a cinematic camera: orbit from front to side instead of snapping, push in toward a joint instead of cutting to it, and pull back to show the whole robot after each detail. It also asks for a rhythm of three scales so the video never sits still: macro for the whole robot, medium for a leg or the sensor head, micro for pistons, bolts and seams.

The whole grey spider from above, small in the frameMacro · the whole robot
A low view under the spider's front, framing the legs and the sensor headMedium · legs and head
A close-up of a leg joint's bearing rings and pistons next to the turbine housingMicro · joints and pistons
Macro, medium and micro framing, eight seconds apart in the timelapse.

Claude moved the viewport itself as it worked. Muska recorded the screen with OBS, then cut the stretches where Claude was working in the background, which can take a few minutes.

The final shot

The final render is calmer than the viewport. The prompt asks for about 10 seconds in a clean 3/4 studio composition: the robot walks with clear leg articulation, the camera tracks gently and slows down, and the robot leaves the frame. No fade, and no stopping in front of the camera. Then a brief hold on the empty studio.

The final shot. The robot walks out of frame.

Claude finished with bloom on the emissives, AgX colour management and a beauty pass.

The refined concept image of the orange robot spiderConcept · GPT Image
The finished spider rendered in Blender on a warm studio floor, from a three-quarter angle showing its turbine-like side housing and lit sensor headBuilt · Claude in Blender
The refined concept, and the robot Claude built from it.

When it isn't right first time

The spider needed no corrections, but Muska says that isn't always the case. Claude has a hard time with some shapes, and most of the other experiments, like a mech, needed adjustments along the way.

The loop for those is step seven in the short: Claude models, you review and give feedback, Claude refines. Muska's example note is "front leg joints are too simple", and feedback works mid-build, not only at the end.

Asked whether a building could be modelled the same way from a photo, Muska said yes, sort of. It depends on the building's complexity. Standard architecture works well, as long as the prompt is detailed.

What made it work

  • Explore and refine in 2D firstMidjourney for ideas, then GPT Image or Nano Banana to make the details coherent. A confused design leaves Claude guessing.
  • One concept sheet that agrees with itselfEvery view and the key details on one board, assembled from the best results.
  • Describe how it's builtA build order, the stages each part goes through, materials by surface and lighting by light.
  • Say what not to doDon't redesign the reference. No environment. Don't fade the robot out or stop it in front of the camera.
  • Make the recording a goalFor a watchable timelapse, ask for orbits, push-ins and beauty pauses, and for each step to be shown, not just its result.
  • Cut the waitsClaude sometimes works in the background for minutes at a time. Edit those parts out.