MCP for Blender
Creations

Made with MCP for Blender

Games, rooms, products and animations people built in Blender by describing them to an LLM. Shared on X.

GPT-6 Astra & Opus 5.5 + Unreal + Blender

This is my last post about this project. My 16GB MacBook is starting to struggle with Unreal, so I’m thinking about going back to Godot and making a different game instead.

I’ll leave a short summary below

dude GPT-6 Astra is some kind of turbo-AGI machine god for 3D games. It one-shot this in 45 minutes for hardly a couple % of my quota.

I figured out how to get great graphics out of it. The trick is image gen. I'll share the process below.

今回のGPT-6-Astraは3Dモデルが強いってことなんだから、お城制作ためしてみたん~~!
今まで通りBlender MCP利用で作成、作成は動画も込みで1時間。

Here's the latest update for my Unity game.

Up and running thanks to GPT 6 Astra x Blender MCP x Unity CLI.

Maximised it before the reset LOL

Put together using the same pipeline (from my previous posts).

Watch till the end for the full in-game gameplay video!

Sound ON 🔉

What is really useful is how GPT-6 Astra got better in spatial understanding. I'm still shocked how good it navigates 3D space.

Here I gave it Blender MCP and Tripo P2.0 to generate optimized 3D models and put them together, rig and animate. Result is freaking awesome!

Doing 3D

By now, we’re seeing GPT 6 Astra examples pop up everywhere.

So here’s one more.

This time, it’s more of a study: can Blender MCP + Astra actually build some cool stuff?

Let’s dive in.
1/8

probably the first online game anyone has built with Astra.... you can solo play it or play with a friend

it’s built with Astra + Blender

took me around 4 hours to make.. i think with a bit more polish, this could actually be really good.

game is still very early, but you

I recreated the Work Louder × Figma keyboard with GPT-6 Astra in Codex + Blender via MCP.

4K render. 360° spin. Animated keys with synchronized clicks.

Sound on 🔊

My first project shared here. What should I build next?

#Blender #MCP #GPT6 #Astra

Okay, first Astra Blender output I've got to look decent. This is for the biotech Astra developed. Used Astra on Ultra with Blender MCP. This is an iteration on a prior version. I had to tell it to dramatically improve the quality from the prior one. It needs pushing.

Astra、早速試してみた。ひとまずBlender MCP、これは感動的なレベルに到達してて流石に驚き屋的にならざるを得ないかも、、、Astra highの添付の2回の指示のみ。

AstraにBlender MCPでDJブース考えて作ってみてもらった(トークンが切れたので途中だが)。
わたしはAstraに日本語で指示をしただけで、Blenderの操作は何もしていない。
初期のスパゲッティ食べる動画が2年程度で本物と見分けつかないレベルになったので、3Dモデリングもあと2年というところか...。

My first game demo with GPT-6, I called it The legend of Astra.

More to come around experimentation with Unity CLI | Blender MCP | Tripo & Make-It-Animatable

Made this entirely with Astra + Blender MCP

Cost roughly $130 in API credits to design the card from scratch and then animate this video

It's not perfect photorealism, but I only prompted a few times

Hoping to achieve a near perfect look this week to use for @slashapp work

GPT-6 Astra × Blender MCPで「歩ける3D空間」を作ってテスト。

家具を個別に取り出して回せるし、部屋の中も歩ける。Blenderで編集できる3Dデータも残る。

今回はとりあえず最初のテストなので、グラフィックにはこだわっていません。

しかし自分で作った世界に入れるの、めっちゃ楽しいですね。

Now this is wild.

After providing Astra with some rough ideas on our studio space, and a handful of photos. It created a full 3D model in Blender thats cm accurate.

The crazy part,
it modelled the entire thing in 11 minutes 🤯

GPT-6 Astra+Blender

人間が一度もモデリングツールを操作することなく完成したパース

全ての工程で人間からの指示はチャットでの自然言語のみ。コマンド操作なし。

最終的にBlenderのレンダリングをGPT Image 2.5でエンハンス

Seed dance moc on the left side
Opus5.5+Tripo P2+Blender+JEV on the right side.
Astra couldn't do this.. especially on quadrupede like.
Take notes on how to do this combo:
Opus5.5 as orquestrator
Tripo P2 as godfather of 3D AI assets
Blender as the rigger and animator
Jev as the

Opus5.5も城ベンチ試してみたなんだけど、もうレベルたかくなりすぎてて、しとちゃにはよく分かりませんでしたのだ!!!

ちなみに今回これミディアムエフォートですなのだ。

GPT-6 Astra|Vibe Modeling Blender

ここまでもちろん一回も人間はコマンド操作なし。完全に自然言語のプロンプトのみ。

RhinoでモデリングしたモデルをBlenderに移行して作業中。

今回の調整は、現地の気候にあわせ曇り空の表現、川沿いの岩の密度感調整など。方位も未調整だったので調整入れた。

Seeing what people are making with ASTRA and Blender MCP got me wondering how much of my own filmmaking workflow I could handle through conversation.

So I asked ASTRA to build me a 3D previs tool, and we talked through everything until generation and editing.

Yes, “we”—me and

Trying something different

GPT 6 Astra + Blender to create a 3D playable game for the browser.

Using WASM + WebGPU ... skipping the need for ThreeJS entirely.

- GPT Images 2.5 for Mockup + Reference Images
- GPT 6 Astra xHigh
- Blender MCP

Astra was able to recreate my Studio in Blender from 5 photos + 3 panos,

I shared the Blender files 3 days ago, it took 11 minutes initially, folks said it was fake... well.

I had Astra make a web viewer for it, so you can check it out yourself, and download the model too.

Experiment 2 - Asked GPT-6 Astra to make the same dragon with a reference image, but this time only rely computer use and Blender MCP by @sidahuj and community.

MCP + computer use for Blender
• Python scripts for modeling, materials, camera moves & ambient audio
• ImageGen

GPT 6 Astra x Blender x Unity

Trying to see how far it can get with recreating a playable Unity game based on an image.

First off... a floating blimp.

And here is how this test done with Blender MCP tools. In just 20 min btw.

Characters are weak point for sure, you can't just make it from primitives and look good. But good try. Mostly it used splines.

GPT-6 Astra is CRAZY in blender.

"make me a cozy sushi japanese shop in blender using its mcp, please make sure its as nicely as you can, with details and extreme quality"

I think this is 3d AGI

Here's Grok 4.6 prototyping a tennis game level using both Unity and Blender.

Still trying to nail a good Unity CLI x Blender MCP workflow.

I like to ask Grok to make these edits 'live' so that I can see the assets and game come to life in front of me.

They say AI is lazy and a shortcut for those who don't want to learn. But thanks to AI I have started projects that I would have never started otherwise, because I did not have the time or the incentive. Now I can start projects just by feeling curious and wanting to learn

Fable and Blender mcp is just completely nuts.

We went from "hey computer write a poem about soup" to "hey computer draw a badass car with a jet engine on the roof then model it in 3d software and put it in a dusk desert chase scene" in how long?

This guy basically skipped learning Blender and told Claude to build a dragon for him.

Claude opens the real scene, writes the Python, creates the body, wings, tail, spikes, materials, lighting, and even starts setting up bones.

And yeah, the dragon looks rough.

That is not

BLENDER MCP + KIMI K3 JUST DID THIS

Top is a basic gray-shaded scene inside Blender. Bottom is the final cinematic result.

> same car
> same driver
> same camera path
> completely different level of realism and motion

Kimi K3 controlled the scene through Blender MCP.

The gap

Fable 5に、アニメの背景に使う3Dステージを作らせてみた。

Blender未経験の自分でも、ここまでの空間を全自動で作れるのがすごい。
1年前に同じことを試した時より、クオリティが圧倒的に上がっているのを感じる。
もう少し詰めれば、背景制作のリファレンスとして使えるレベルになってきたかも。

Sent Opus 5 into ultracode to build an F1 showroom in Blender, as detailed as physically possible.

It built a rough draft of the car, assembled it, then did something I didnt expect. It fired off workflows with one agent per piece. 27 agents building high detail parts, each

I asked opus 5 to make Monica's apt from Friends in Blender, it made this. I also rendered out a few images using cycles🤯

CodexとBlenderMCPを使ったキャラクターアニメーション。

「これ、フェイクじゃないの?」と疑われているので、今回は既存のアセットアニメーションでは難しいことを、あえてやってみました。

2体のキャラクターがアクロバティックに格闘し、攻撃と回避が複雑にかみ合うアニメーションです。

信じられるか。
このハヤシモン式 BlenderMCP を使った Text to Motion。

制作時間はわずか20分。
これを手付けで作ると考えたら…。

検証の結果、モーションだけでなく表情までコントロールできることが分かりました。

今日中にX記事を書き上げます。

Fable + BlenderMCPでクオリティを上げるパターンをいくつか思いついた。

1. ディテールにこだわる(と指示するだけ笑)

BlenderMCPを導入して簡易プレビズを作り、それを参照動画としてSeedance2に渡すワークフローを試しました。

上段がBlenderで作ったラフなプレビズ。
下段がそれを参照させてSeedance2で生成したショットです。

私はBlender初心者(なんと本日初めて触りました。)ですが、Claude + Blender

Fable + Blender MCP was tested on a new subject, and this was the result after about 10 minutes.

Some details already came out pretty well, especially the tactile paving and the posters. The signage still needs improvement, but the overall direction is promising.

Cc:

街並みの3DGSに建物の3Dモデルを配置。建物の影が3DGS(Splat)上に落ちるようになりました。
影は、大気シミュレーションによる時間経過で移動する太陽や雲の位置、環境光を反映します。
3DGSはXGRIDS PortalCamで取得。
3DモデルはCODEX Sol + Blender MCPでAI生成+手動調整しています。

紹介されていた方法を試してみました。Blender MCPをFable 5経由で操作して、プリビズを作成し、それをSeedance2に持っていくベースにしました。AIに考えさせた、元のダンスが微妙な部分はありますが、十分に制御の方法として可能性を感じますね。

A 14-year-old just made the kind of Blender shot grown adults still call “too advanced.”

The distorted face, metallic skin, particles, reflections and cinematic lighting are not coming from some secret Hollywood pipeline. It is one teenager learning the software while everyone

She turned a flat image into a working 3D character, animated website and physical toy without learning Blender.

The first version was not perfect. The agent made the body too round, used the wrong shade of red and added details that looked slightly cursed. So she kept

A MODEL CAN BUILD THIS ENTIRE DROWNED POOL, IT CAN'T DECIDE THAT IT SHOULD SCARE YOU

the whole scene is repetition. endless white tile, a lattice of lights, dark water where water shouldn't be.

that repetition is exactly what a model driving Blender through MCP is good at.

Played around a bit with img2threejs and Codex, and I really liked the results. I couldn’t get anything this polished with Blender MCP.

A grey Blender blockout turns into a city that looks expensive enough to have its own history.

The geometry barely changes. Materials, fog, neon signs, reflections and lighting arrive, and the same lifeless structure suddenly feels like a frame from a sci-fi film.

This is where

MCP CAN DRIVE BLENDER ALL DAY AND STILL NOT SCULPT ONE SPINE ON THIS THING

a model through MCP writes bpy, blocks out a base mesh, sets the scene, spins the camera, hits render, reads its own frame.

that whole loop got cheap. the scaffold of a creature is a conversation now.

This starts as a dead grey corridor and ends looking like a frame from a $100M sci-fi horror film.

With Claude + Blender MCP, a scene like this can begin as a description: abandoned hospital, wet floors, emergency lighting, broken furniture, a figure at the end of the hallway.

BlenderをCodexやClaude Codeに
丸ごと操作させる「blender-mcp」がすごいな...

仕組みはシンプルで、Blenderの中にソケットサーバを立てて、そこにClaudeが直接コマンドを流し込む。チャットで指示すると、AIが書いたPythonがBlenderの中で実行される

BLENDER MCP BUILT THIS IN MINUTES. THE PRINTER NEEDED FIFTEEN MORE

blender mcp writes the python, builds the mesh, describes the character in the scene.

getting it to look right on screen is the easy half.

getting it to survive a 3d printer is the other half.

thin arms need

Kimi K3 made this fighter jet asset for under $1.

Prompt:

"Use the Blender MCP tool to make me a fighter jet that I will later use in a video game. Please make it on par with a PS3-era model."

25 minutes later, it was ready in Blender.

Imagine where this will be in 5 years.

LLMからMCP経由でBlenderの3Dモデルを作った01

VSCode上のLLMプロンプトから指示を出すと、Blender側で3Dモデルを作ってくれる

初めてMCP連携やってみたけど、簡単な指示文だけでけっこう作れるのでおもしろい!

#Blender #個人開発 #3D #MCP

Blender used to punish you for trying to make a 10-second cinematic. Now Kimi K3 can do most of the punishment for you.

A scene like this needs detailed lighting, reflections, camera movement, animation, and enough manual fixes to ruin your afternoon.

With Kimi K3 connected

A grey Blender scene turns into a fantasy city that looks like it has 800 years of lore behind it.

Claude + Blender MCP is the reason this gets interesting. You describe the world - gothic towers, a giant glowing tree, fog, cold stone, a lone figure with a banner and Claude can

CLAUDE DROVE BLENDER THROUGH MCP TO BUILD THIS PRODUCT SHOT. THE EXPLODED ASSEMBLY IS THE TELL.

parts floating in, snapping together, the cap folding shut.

that choreography is code. offsets and timing curves. exactly what a model driving Blender is good at now.

what it didn't

This is legit btw, I made this floating iPhone version in Codex with GPT-5.6-sol and Blender MCP with five prompts and 40 minutes

Been using blender for a while, never got results as good as this

just asked gpt-5.6 sol in cursor to set up blender mcp and make me a realistic floating macbook, then render the whole thing.

never opened blender once in my life before today.

おぉ! Opus5にBlender MCPでモーション生成。
実際にはARDYというものを間に噛ませてるんだけど、本来Cuda前提処理をMPS処理でMacからでも使えるように変換。

めちゃくちゃスムーズでいい感じに仕上げてくれてる。

This is the part people still don’t get: scenes like this are turning into promptable production, not just pretty AI clips.

A moody fantasy environment with custom architecture, hanging props, volumetric fog, cinematic camera movement, atmosphere, and even the fire beat at the

Fable programmatically building a dragon in Blender is kind of mind blowing 🤯

It's not perfect, but the fact that it can even build something that looks like a dragon from scratch?