insane stuff made in threejs | blender - almost get butterflies in my stomach when i see these the sun reflect on metal surface
Made with MCP for Blender
Games, rooms, products and animations people built in Blender by describing them to an LLM. Shared on X and YouTube.
See how people built these
In-depth case studies on the games, props and scenes people made with MCP for Blender, from first prompt to finished build.
The insanely green Swamp in threejs - ported from Webgl to Webgpu
opus 5.5 did most of the work of porting..
GPT 6 Astra did the original work..
Trying to bring my 2010 PC 'corner' back to life
Still need to add a lot of details
Claude + BlenderMCPの実験
1枚目:何も指定せずにAIが作成したシーン
2枚目:厳密に要件定義して、ほぼ自動稼働で生成されたシーン
Opus 5.5とBlender MCPでサイバーパンクなマンションの3Dモデルを作ってみました!
雨で濡れた床が、めっちゃリアル!
手すりの錆びも趣があります。
こういうアングラな感じっていいですよね。
Using a single Nano Banana image and Blender MCP, Gemini 4 Argon built a 3D Gothic cathedral in @Antigravity.
It iterates on the geometry, textures, and lighting to create the finished scene.
I built a new game like this in one chat with Claude Opus 5.5, and the only rule was that every tool gets exactly one job.
The setup:
Step 1 -> Claude Code, Unreal Engine 5 and Blender 5.1+ installed. Everything free except the Claude plan.
Step 2 -> Blender hooked up through
Decided to try Gemini 4 Argon + Blender MCP + Unreal MCP. this horror game scene.
Insane how far it got. Feels like a full playable game is actually possible.
x.com/Google/status/…
Tripoで3Dキャラを作り、Blender MCPでバイクとサイバー都市を組んで、バイクの有名アニメーションシーンを撮らせてみた🏍️
雨のハイウェイを蛇行して、急ブレーキ。車体を倒して火花を散らしながら、横向きに滑って止まる。
ライダーはTripoで生成したキャラ👇
#Tripo #Tripo3D #BlenderMCP
ちょ、Blender MCP、お前マジか、、、(すごい
いろいろ向きとか違うけど、雰囲気だけは満点だな
Another try:Opus 5.5 × Blender MCP
スマホからの指示だけで作る「凍る終電」。
質感の一部にCC0テクスチャを使った以外は、すべてBlender上で作成。
まだ2本目だけど、モデラーではない自分が触ってみた感触としては:
・実在する風景や物を細部まで再現するのは、MCPだけではまだ難しい
here’s how to make game models with claude opus 5.5 + blender...
opus writes python and builds every model in blender, part by part.
the trick is treating every model as code, but there’s a smart way to set it up:
- step 1: connect opus 5.5 to blender through blender mcp
-
いや、マジでClaude Code × Blenderやばいな。
x.com/ForkedPush/sta…
海外の個人ゲーム開発者が、釣りゲームの3D素材の大半をClaudeに作らせたと公開してて、見た瞬間「モデリングってもう人に頼む作業じゃないんだ」ってなったわ。
作り方がマジで異次元👇
・Claude
Stuck on this looping animation, decided to use Opus x Blender MCP.
Nailed it on the first try with my point cache.
Utilizing AI for these small things will change the game.
(Extra points if you have the bot explain what it did)
Blenderを自分では一度も触らずにAIのみでBlenderシーンを作るテストの昼間バージョン
昼間のライティングへの変更もコンポジットもAI任せ
ライティングやフォグの扱いは以前に比べて遥かに良い
Gemini Argon 4 runway clothing test
Blender MCP + Image gen only. Ran overnight a few times
Midjourney+Opus5.5+Blender 「クランクとピストンのアニメーションを作って」で一発でこう。
話題のClaude × Blender MCPで、PCに触らずにシーンを作ってみました。
三連休は家族と出かけてて、合間にスマホでポチポチ指示を出したり、仕上がりをチェックしたり。
今回はエフェクト・マテリアル寄りのテストで、テーマは「侵食」。
GPT-6 Astra & Opus 5.5 + Unreal + Blender
This is my last post about this project. My 16GB MacBook is starting to struggle with Unreal, so I’m thinking about going back to Godot and making a different game instead.
I’ll leave a short summary below
Claude Opus 5.5 + Blender MCP | Animated Mechanical Spider Timelapse
Gemini 4 Argon flying dragon test, all custom made assets, no animations or video gen
Tripo 3D for mesh (via browser control not MCP) + Blender MCP + Argon 4 Medium = not bad for one shot?
Opus 5.5 + Blender MCP – Creating & Animating a Detailed Mecha | 3D Timelapse
Gemini Argon 4 campire test via Blender MCP
this is NOT an animated video or generated in anyway
this is a .blend file made entirely out of Blender
this is amazing? i thought it misunderstood and made a video lmaoo
I keep finding new stuff!
Opus even managed to model the interior of different cars!
Far from perfect but it's there! WTF!
I just hope this thing doesn't get nerved once my rate limit resets in a week.
Medieval Village with Opus 5.5 + Blender | Timelapse
Gemini Argon 4 Ancient Aztec 3D Voxel Test (Blender MCP, Medium Thinking)
I’m weak in 3D, but I can produce it now
For decades, learning software was the bottleneck for creatives
Crazy, but now your bottleneck is your attention - all the rest is solved
How to create and then add high quality 3D assets into your games in 1 minute while at a park in NYC
Astra 6 (Medium) + Tripo + Blender MCP + Unity CLI = Banger 3D Gaming Assets
Tripo makes the mesh in 8K to be as realistic as possible AND with auto topology that can then be
Midjourney生成の機関車をOpus5.5+Blender MCPで自動生成(手直ししながら)したオブジェクトのムービーを上げておきます。全然使えるディテールです。
IT EVEN BUILT ME A FREAKING APARTMENT !!!
Guys, It gets even crazier... Check the free flight.
THERE'S SO MUCH DETAIL!!!!!
The dancing animations needs work though 🤣
I pumped the graphics to the max at the end. Waaay too many effects, but looks so cool. Gives me a lot of Blade Runner vibes
I need somebody to reset
Opus 5.5
Oneshot, 24h runtimee
No external assets
three.js
only Blender MCP and Magnific MCP only for sound
Next step, better human models, better animations.
fully interactive world.
Most stuff is already built.
There's even a nightclub I can already enter with people dancing
I used GPT-6 Astra to create a 3D website concept for a wilderness hotel via Blender MCP
Agents: Codex + Voyager .so
Meshes: 13,698 / Triangles: 10,7M / Scene: 489MB
100% 3D scene
Opus5.5+BlenderMCPでAIだけで自動生成した3D ムービーです。#Claude #Blender
AIモデリングといえば、最近自分もかなりガッツリ活用しています。
ただ、主にプロップや配置の参考用として使っているため、凝ったかっこいいレンダリング処理とかは特にしていません。
以下は、AstraとBlender MCPを組み合わせて作成したモデリング成果物です。
Claude Opus 5.5への指示でBlenderで雰囲気あるコインランドリーの3DCGを作成しました。
Blenderを手動で操作することなく、すべてプロンプトだけで構築してみました。
基本的な制作の流れはリプで⬇️
Opus 5.5 にBlenderを丸投げしても、
だいたい「それっぽい」で止まります。
そこから本当に綺麗にするまでに効いたことを、全部出します。
・AIに自分のレンダーを見せて、数字で測らせる
・採点は、作っていない別のAIにやらせる
・落ち葉は本物の落ち方を調べさせる
Blenderを自分では一度も触らずにAIのみでBlenderシーンを作るテスト途中
モデリングも含めてAIのみという縛り
なるべくクオリティ出るようにやり方組み合わせた
I told Opus 5.5 I wanted a visual masterpiece.
Gave it Suno + Blender on Extra High. 3 hours 27 minutes later it handed me back this 20-second video. I touched zero keyframes.
Then I asked how it made it.
Before touching Blender, it measured the track down to every pitch dive
Astra + Blender.
Used 130% of the 5 hour credits. The result is pretty good.
Gave claude all my AI MCP tools access to use anything
and it came up with this after 6 hours
( my mac mini was on fire during blender rendering )
You got me, guys. AI is actually not bad at 3D modeling, and Sol 6.1 isn't that bad at Blender.
i said AI won't replace any beginner 3D artist anytime soon, and maybe that's still true, but it can cook with the right pipeline
changed a few things compared to last time:
1.
having Sol 6.1 build a chevy 67 impala transformer, it's been 6 hours finally starting to look a bit in shape, a lot of capital letter yelling on my part, my head literally hurts
the model can definitely deliver good result, it's just how you get there makes me wanna kill myself
Retro Anime Sequence created with:
- OPUS 5.5 + Blender MCP
- Seedance 2.5
- Davinci Resolve Studio (driven by OPUS 5.5)
More in below
3D AI + Blender Gives Full Scene Control for Video Generation
Your AI video shouldn’t be a guessing game.
With 3D AI + Blender, you can build a scene, add AI-generated assets, and set the layout, camera, and composition before generating a single frame.
MCP and API workflows
すげぇ!GPT-6.1 Solにメカのウォークサイクル作ってとお願いしたら一発でこれ出してきた!!
GPT-6.1 Sol + Blender MCP is INSANE 😱
I just turned some multi-view Gundam photos into a textured 3D model I could rotate, zoom, and explore in UNDER 10 minutes.
No modeling experience. Just reference images and prompts.
Here’s how I did it ↓
Opus 5.5 is kinda Insane
Made this small fishing game using Unity and Blender MCP
This is what 100% of Opus 5.5 weekly usage looks like
All models and animations made with blender mcp
Playable Demo Soon at:
store.steampowered.com/app/5350560/I_…
dude GPT-6 Astra is some kind of turbo-AGI machine god for 3D games. It one-shot this in 45 minutes for hardly a couple % of my quota.
I figured out how to get great graphics out of it. The trick is image gen. I'll share the process below.
I asked Astra to make a photorealistic bat in Blender, and it just kept going until I ran out of tokens.
This is AGI.
GPT-6 Astra spent one session in Blender through Higgsfield MCP and came out with a robot you could start animating today.
The AGI moment isn't coming. This is it.
GPT-6 Astra vs GPT-5.6 Sol
Both on Max reasoning effort, I love this model so much
GPT-6 Astra to Blender MCP test 👀
今回のGPT-6-Astraは3Dモデルが強いってことなんだから、お城制作ためしてみたん~~!
今まで通りBlender MCP利用で作成、作成は動画も込みで1時間。
Here's the latest update for my Unity game.
Up and running thanks to GPT 6 Astra x Blender MCP x Unity CLI.
Maximised it before the reset LOL
Put together using the same pipeline (from my previous posts).
Watch till the end for the full in-game gameplay video!
Sound ON 🔉
Headphones idea using GPT-6 Astra into Blender MCP 🎧
What is really useful is how GPT-6 Astra got better in spatial understanding. I'm still shocked how good it navigates 3D space.
Here I gave it Blender MCP and Tripo P2.0 to generate optimized 3D models and put them together, rig and animate. Result is freaking awesome!
Doing 3D
By now, we’re seeing GPT 6 Astra examples pop up everywhere.
So here’s one more.
This time, it’s more of a study: can Blender MCP + Astra actually build some cool stuff?
Let’s dive in.
1/8
probably the first online game anyone has built with Astra.... you can solo play it or play with a friend
it’s built with Astra + Blender
took me around 4 hours to make.. i think with a bit more polish, this could actually be really good.
game is still very early, but you
I recreated the Work Louder × Figma keyboard with GPT-6 Astra in Codex + Blender via MCP.
4K render. 360° spin. Animated keys with synchronized clicks.
Sound on 🔊
My first project shared here. What should I build next?
#Blender #MCP #GPT6 #Astra
Okay, first Astra Blender output I've got to look decent. This is for the biotech Astra developed. Used Astra on Ultra with Blender MCP. This is an iteration on a prior version. I had to tell it to dramatically improve the quality from the prior one. It needs pushing.
Astra、早速試してみた。ひとまずBlender MCP、これは感動的なレベルに到達してて流石に驚き屋的にならざるを得ないかも、、、Astra highの添付の2回の指示のみ。
AstraにBlender MCPでDJブース考えて作ってみてもらった(トークンが切れたので途中だが)。
わたしはAstraに日本語で指示をしただけで、Blenderの操作は何もしていない。
初期のスパゲッティ食べる動画が2年程度で本物と見分けつかないレベルになったので、3Dモデリングもあと2年というところか...。
My first game demo with GPT-6, I called it The legend of Astra.
More to come around experimentation with Unity CLI | Blender MCP | Tripo & Make-It-Animatable
Made this entirely with Astra + Blender MCP
Cost roughly $130 in API credits to design the card from scratch and then animate this video
It's not perfect photorealism, but I only prompted a few times
Hoping to achieve a near perfect look this week to use for @slashapp work
Recreated a Warcraft Rumble PVP Map
Chatgpt Astra /goal + Tripo P2 + Blender MCP
GPT-6 AstraでBlender 3D制作をおためし中
添付画像を参照し、Blender CLI と Blender MCP を使って、画像のシーンを可能な限り忠実に再現してください。
←入力
→出力
Dammmmn ASTRA using Blender MCP is insaneeee look at the ship it made for my game WAY better than fable
GPT-6 Astra × Blender MCPで「歩ける3D空間」を作ってテスト。
家具を個別に取り出して回せるし、部屋の中も歩ける。Blenderで編集できる3Dデータも残る。
今回はとりあえず最初のテストなので、グラフィックにはこだわっていません。
しかし自分で作った世界に入れるの、めっちゃ楽しいですね。
Now this is wild.
After providing Astra with some rough ideas on our studio space, and a handful of photos. It created a full 3D model in Blender thats cm accurate.
The crazy part,
it modelled the entire thing in 11 minutes 🤯
computer use is super cool in so many things but blender mcp seems better so far, these results are one shots
GPT-6 Astra+Blender
人間が一度もモデリングツールを操作することなく完成したパース
全ての工程で人間からの指示はチャットでの自然言語のみ。コマンド操作なし。
最終的にBlenderのレンダリングをGPT Image 2.5でエンハンス
Seed dance moc on the left side
Opus5.5+Tripo P2+Blender+JEV on the right side.
Astra couldn't do this.. especially on quadrupede like.
Take notes on how to do this combo:
Opus5.5 as orquestrator
Tripo P2 as godfather of 3D AI assets
Blender as the rigger and animator
Jev as the
Opus5.5も城ベンチ試してみたなんだけど、もうレベルたかくなりすぎてて、しとちゃにはよく分かりませんでしたのだ!!!
ちなみに今回これミディアムエフォートですなのだ。
WHY DID I ACCIDENTALLY JUST MAKE THE MOST SASSY TITAN ALIVE 😭😭😩
GPT-6 Astra|Vibe Modeling Blender
ここまでもちろん一回も人間はコマンド操作なし。完全に自然言語のプロンプトのみ。
RhinoでモデリングしたモデルをBlenderに移行して作業中。
今回の調整は、現地の気候にあわせ曇り空の表現、川沿いの岩の密度感調整など。方位も未調整だったので調整入れた。
发现一个非常屌的skill,可以让你的Agent做出十分精美的3D场景,👇
Seeing what people are making with ASTRA and Blender MCP got me wondering how much of my own filmmaking workflow I could handle through conversation.
So I asked ASTRA to build me a 3D previs tool, and we talked through everything until generation and editing.
Yes, “we”—me and
Can't stop cooking with Blender MCP and Astra
Trying something different
GPT 6 Astra + Blender to create a 3D playable game for the browser.
Using WASM + WebGPU ... skipping the need for ThreeJS entirely.
- GPT Images 2.5 for Mockup + Reference Images
- GPT 6 Astra xHigh
- Blender MCP
Astra was able to recreate my Studio in Blender from 5 photos + 3 panos,
I shared the Blender files 3 days ago, it took 11 minutes initially, folks said it was fake... well.
I had Astra make a web viewer for it, so you can check it out yourself, and download the model too.
i don't need a drone anymore. i got astra
6 photos. 1 video. That’s all I gave ChatGPT 6 Astra as reference to rebuild my OP-XY in Blender via MCP and set animated scenes.
Experiment 2 - Asked GPT-6 Astra to make the same dragon with a reference image, but this time only rely computer use and Blender MCP by @sidahuj and community.
MCP + computer use for Blender
• Python scripts for modeling, materials, camera moves & ambient audio
• ImageGen
GPT 6 Astra x Blender x Unity
Trying to see how far it can get with recreating a playable Unity game based on an image.
First off... a floating blimp.
And here is how this test done with Blender MCP tools. In just 20 min btw.
Characters are weak point for sure, you can't just make it from primitives and look good. But good try. Mostly it used splines.
GPT-6 Astra is CRAZY in blender.
"make me a cozy sushi japanese shop in blender using its mcp, please make sure its as nicely as you can, with details and extreme quality"
I think this is 3d AGI
Cool.. i added some AR VR features and local file import
Basically, Blender sees a surge of new users communicating with it via MCP, becoming a hub for assembling and rendering 3d content as such.
Quoting @higgsfield_ai
Tripo3Dで生成したモデルのUVとテクスチャは使い物にならないので、Blender MCP ServerとCodex Lunaを使って自動でパーツ分割して粗UV展開するところまで自動化したよ。
github.com/ahujasid/blend…
fable 5.1 + blender WIP dragon lair
Here's Grok 4.6 prototyping a tennis game level using both Unity and Blender.
Still trying to nail a good Unity CLI x Blender MCP workflow.
I like to ask Grok to make these edits 'live' so that I can see the assets and game come to life in front of me.
What a time to be alive,
AI build set: Blender MCP + Tripo P2 + Fable
Meshy7 -> Claude Code + Blender MCP
They say AI is lazy and a shortcut for those who don't want to learn. But thanks to AI I have started projects that I would have never started otherwise, because I did not have the time or the incentive. Now I can start projects just by feeling curious and wanting to learn
Shut. The. Hell. Up.
x.com/mikker/status/…
Fable and Blender mcp is just completely nuts.
We went from "hey computer write a poem about soup" to "hey computer draw a badass car with a jet engine on the roof then model it in 3d software and put it in a dusk desert chase scene" in how long?
This guy basically skipped learning Blender and told Claude to build a dragon for him.
Claude opens the real scene, writes the Python, creates the body, wings, tail, spikes, materials, lighting, and even starts setting up bones.
And yeah, the dragon looks rough.
That is not
BLENDER MCP + KIMI K3 JUST DID THIS
Top is a basic gray-shaded scene inside Blender. Bottom is the final cinematic result.
> same car
> same driver
> same camera path
> completely different level of realism and motion
Kimi K3 controlled the scene through Blender MCP.
The gap
Made with Fable via Blender -> Three.js
With Gemini as eyes and instructions (Fable can’t tell left from right)
Fable 5に、アニメの背景に使う3Dステージを作らせてみた。
Blender未経験の自分でも、ここまでの空間を全自動で作れるのがすごい。
1年前に同じことを試した時より、クオリティが圧倒的に上がっているのを感じる。
もう少し詰めれば、背景制作のリファレンスとして使えるレベルになってきたかも。
Sent Opus 5 into ultracode to build an F1 showroom in Blender, as detailed as physically possible.
It built a rough draft of the car, assembled it, then did something I didnt expect. It fired off workflows with one agent per piece. 27 agents building high detail parts, each
I asked opus 5 to make Monica's apt from Friends in Blender, it made this. I also rendered out a few images using cycles🤯
I asked opus 5 to make a bat mobile in Blender.
what do you think?
CodexとBlenderMCPを使ったキャラクターアニメーション。
「これ、フェイクじゃないの?」と疑われているので、今回は既存のアセットアニメーションでは難しいことを、あえてやってみました。
2体のキャラクターがアクロバティックに格闘し、攻撃と回避が複雑にかみ合うアニメーションです。
信じられるか。
このハヤシモン式 BlenderMCP を使った Text to Motion。
制作時間はわずか20分。
これを手付けで作ると考えたら…。
検証の結果、モーションだけでなく表情までコントロールできることが分かりました。
今日中にX記事を書き上げます。
Fable + BlenderMCPでクオリティを上げるパターンをいくつか思いついた。
1. ディテールにこだわる(と指示するだけ笑)
BlenderMCPを導入して簡易プレビズを作り、それを参照動画としてSeedance2に渡すワークフローを試しました。
上段がBlenderで作ったラフなプレビズ。
下段がそれを参照させてSeedance2で生成したショットです。
私はBlender初心者(なんと本日初めて触りました。)ですが、Claude + Blender
Opus 5 made me this F1 car in about 15 mins using the blender mcp
Fable + Blender MCP was tested on a new subject, and this was the result after about 10 minutes.
Some details already came out pretty well, especially the tactile paving and the posters. The signage still needs improvement, but the overall direction is promising.
Cc:
街並みの3DGSに建物の3Dモデルを配置。建物の影が3DGS(Splat)上に落ちるようになりました。
影は、大気シミュレーションによる時間経過で移動する太陽や雲の位置、環境光を反映します。
3DGSはXGRIDS PortalCamで取得。
3DモデルはCODEX Sol + Blender MCPでAI生成+手動調整しています。
this is crazy, the more claude improves the better blender mcp gets
紹介されていた方法を試してみました。Blender MCPをFable 5経由で操作して、プリビズを作成し、それをSeedance2に持っていくベースにしました。AIに考えさせた、元のダンスが微妙な部分はありますが、十分に制御の方法として可能性を感じますね。
A 14-year-old just made the kind of Blender shot grown adults still call “too advanced.”
The distorted face, metallic skin, particles, reflections and cinematic lighting are not coming from some secret Hollywood pipeline. It is one teenager learning the software while everyone
She turned a flat image into a working 3D character, animated website and physical toy without learning Blender.
The first version was not perfect. The agent made the body too round, used the wrong shade of red and added details that looked slightly cursed. So she kept
A MODEL CAN BUILD THIS ENTIRE DROWNED POOL, IT CAN'T DECIDE THAT IT SHOULD SCARE YOU
the whole scene is repetition. endless white tile, a lattice of lights, dark water where water shouldn't be.
that repetition is exactly what a model driving Blender through MCP is good at.
Played around a bit with img2threejs and Codex, and I really liked the results. I couldn’t get anything this polished with Blender MCP.
仕事終わりにレンダリングが完了していた。
Fable + Blender MCP。
A grey Blender blockout turns into a city that looks expensive enough to have its own history.
The geometry barely changes. Materials, fog, neon signs, reflections and lighting arrive, and the same lifeless structure suddenly feels like a frame from a sci-fi film.
This is where
MCP CAN DRIVE BLENDER ALL DAY AND STILL NOT SCULPT ONE SPINE ON THIS THING
a model through MCP writes bpy, blocks out a base mesh, sets the scene, spins the camera, hits render, reads its own frame.
that whole loop got cheap. the scaffold of a creature is a conversation now.
Blender MCP is kind of wild. Zero 3D experience with blender skills from skills.sh is enough to create intricate, animated models.
Here's the github repo: github.com/ahujasid/blend…
Quoting @prasenx
This starts as a dead grey corridor and ends looking like a frame from a $100M sci-fi horror film.
With Claude + Blender MCP, a scene like this can begin as a description: abandoned hospital, wet floors, emergency lighting, broken furniture, a figure at the end of the hallway.
BlenderをCodexやClaude Codeに
丸ごと操作させる「blender-mcp」がすごいな...
x.com/Star_Knight12/…
仕組みはシンプルで、Blenderの中にソケットサーバを立てて、そこにClaudeが直接コマンドを流し込む。チャットで指示すると、AIが書いたPythonがBlenderの中で実行される
BLENDER MCP BUILT THIS IN MINUTES. THE PRINTER NEEDED FIFTEEN MORE
blender mcp writes the python, builds the mesh, describes the character in the scene.
getting it to look right on screen is the easy half.
getting it to survive a 3d printer is the other half.
thin arms need
Kimi K3 made this fighter jet asset for under $1.
Prompt:
"Use the Blender MCP tool to make me a fighter jet that I will later use in a video game. Please make it on par with a PS3-era model."
25 minutes later, it was ready in Blender.
Imagine where this will be in 5 years.
LLMからMCP経由でBlenderの3Dモデルを作った01
VSCode上のLLMプロンプトから指示を出すと、Blender側で3Dモデルを作ってくれる
初めてMCP連携やってみたけど、簡単な指示文だけでけっこう作れるのでおもしろい!
#Blender #個人開発 #3D #MCP
Blender used to punish you for trying to make a 10-second cinematic. Now Kimi K3 can do most of the punishment for you.
A scene like this needs detailed lighting, reflections, camera movement, animation, and enough manual fixes to ruin your afternoon.
With Kimi K3 connected
Kimi K3 is a total freak.
It made a full V8 engine using Blender MCP in just one prompt. Plus some other fun stuff.
Full review youtu.be/bEnE5pbpe_Q
A grey Blender scene turns into a fantasy city that looks like it has 800 years of lore behind it.
Claude + Blender MCP is the reason this gets interesting. You describe the world - gothic towers, a giant glowing tree, fog, cold stone, a lone figure with a banner and Claude can
projeyi silerken denk geldim, bunu paylaşmayı unutmuşum. blender mcp’yi kurcalarken böyle bir şey çıkarmıştım burada dursun.
CLAUDE DROVE BLENDER THROUGH MCP TO BUILD THIS PRODUCT SHOT. THE EXPLODED ASSEMBLY IS THE TELL.
parts floating in, snapping together, the cap folding shut.
that choreography is code. offsets and timing curves. exactly what a model driving Blender is good at now.
what it didn't
This is legit btw, I made this floating iPhone version in Codex with GPT-5.6-sol and Blender MCP with five prompts and 40 minutes
Been using blender for a while, never got results as good as this
just asked gpt-5.6 sol in cursor to set up blender mcp and make me a realistic floating macbook, then render the whole thing.
never opened blender once in my life before today.
おぉ! Opus5にBlender MCPでモーション生成。
実際にはARDYというものを間に噛ませてるんだけど、本来Cuda前提処理をMPS処理でMacからでも使えるように変換。
めちゃくちゃスムーズでいい感じに仕上げてくれてる。
This is the part people still don’t get: scenes like this are turning into promptable production, not just pretty AI clips.
A moody fantasy environment with custom architecture, hanging props, volumetric fog, cinematic camera movement, atmosphere, and even the fire beat at the
Fable programmatically building a dragon in Blender is kind of mind blowing 🤯
It's not perfect, but the fact that it can even build something that looks like a dragon from scratch?