MCP for Blender
MCP for Blender

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In-depth looks into how people build using the MCP.

A laundromat at night with rain on the glass front, a metal bench, and a row of washers with stacked dryers
Case Study · Rendering

Creating photorealistic renders with MCP for Blender

hayashimon built a rainy late-night laundromat without touching Blender by hand. Claude modelled, textured and animated it through MCP for Blender, in seven steps from a reference image to video.

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A dark sci-fi hangar with a combat mech under three light shafts, flanked by a pilot, drone, turret, hoverbike and crates
Announcement · Gaming

Meshy is teaming up with MCP for Blender

Meshy is now available in MCP for Blender, and it comes with Premium. This post covers setup, then going from concept art to game-ready models and a level built from them.

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An orange and black mechanical spider with curved armoured legs, rendered in Blender on a warm studio floor
Case Study · Animation

Building a walking robot spider from one prompt with MCP for Blender

Muska designed a mech spider with image models, then gave Claude one prompt and a concept sheet. In about an hour, on the first attempt, Claude modelled, rigged, animated and lit it, and filmed the timelapse from the viewport.

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A stilt hut and wooden dock over turquoise water on a palm-lined island, from I Just Wanted to Fish
Case Study · Gaming

Launching a game on Steam with MCP for Blender

I Just Wanted to Fish is coming to Steam, and its developer modelled nothing by hand. Every crab, gull, palm and dock post is a Python script Claude wrote and ran in Blender. This is the process he uses for each feature.

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