Blog
In-depth looks into how people build using the MCP.
Creating photorealistic renders with MCP for Blender
hayashimon built a rainy late-night laundromat without touching Blender by hand. Claude modelled, textured and animated it through MCP for Blender, in seven steps from a reference image to video.
Meshy is teaming up with MCP for Blender
Meshy is now available in MCP for Blender, and it comes with Premium. This post covers setup, then going from concept art to game-ready models and a level built from them.
Building a walking robot spider from one prompt with MCP for Blender
Muska designed a mech spider with image models, then gave Claude one prompt and a concept sheet. In about an hour, on the first attempt, Claude modelled, rigged, animated and lit it, and filmed the timelapse from the viewport.
Launching a game on Steam with MCP for Blender
I Just Wanted to Fish is coming to Steam, and its developer modelled nothing by hand. Every crab, gull, palm and dock post is a Python script Claude wrote and ran in Blender. This is the process he uses for each feature.